2018-10-19 22:16 |
On the cusp of releasing one of the biggest games of the year, Red Dead Redemption 2, developer Rockstar Games has been forced to allay fears it’s overworking its employees. It’s attempted to assure fans by allowing staff to speak directly about their experiences.
The whole kerfuffle started thanks to an interview with Vulture, in which Rockstar VP Dan Houser said staff worked several “100-hour weeks” during the year in order to make the game perfect. Since there was no further clarification in the article itself, it’d be easy to assume he was talking about the entire development team. Given that,…
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