In-game Virtual Item Ownership Rights Could Be Settled Through Blockchain With the Help of Ubisoft and ConsenSys

In-game Virtual Item Ownership Rights Could Be Settled Through Blockchain With the Help of Ubisoft and ConsenSys
фото показано с : blokt.com

2018-12-19 19:59

Worldwide Asset Exchange (WAX.io), a blockchain based marketplace to buy, sell and trade virtual items, published last week its “Inside the Virtual Item Economy” report.

The report casts light on the issue of ownership of in-game digital items, often taken away from the gamers who buy it.

The report focused on the $140 billion video gaming industry, and the issues of final ownership of virtual items, which gamers create or buy in a video game.

In fact, with over two billion global gamers worldwide, spending an average of $100 billion annually mostly in the form of in-game purchased items, players seem to be at the mercy of game providers.

More often than not, the game providers end up claiming the true ownership of those items and reserve the right to remove them from users’ accounts at any time.

To show the necessity of taking action and considering how the market is booming, the study gave an example of Fortnite, and its $1 billion in revenue in 2017, entirely generated from in-game purchases.

In the report, 500 video game developers, and 1000 players based in the US were surveyed.

Most of them seem to come to a consensus on the benefits of allowing players to truly own their virtual items, use them outside of just one game, and/or sell them.

Gamers and Game Developers Mutual Interest

The study found that 62% of gamers want to have the flexibility to transfer virtual items from game to game, to make the money they spent “more worth it.”

While 69% of game developers believe that when items are freely tradeable between users, the value of those items is likely to increase.

Furthermore, 75% of gamers were positive that they would purchase more virtual items if those were usable in more than just one game. And 84% of game developers said that they would definitely create in-game items if they were compatible with multiple games.

In fact, the complexity of ownership rights is nothing new within the confines of the digital world.

With all purchases, there are always limits to what buyers could do with their digital properties.

Considering in-game items, when a gamer stops playing or loses access to his account, he would often lose his items.

Moreover, it is common to see publishers explicitly prohibit gamers from giving away or selling their in-game items as part of their End User Licence Agreement.

A solution is, however, being researched around “tokenizing” these items.

This would eventually give players the freedom to either trade them, give them away or sell them in a novel digital second-hand market and would hinder those items from being held by one entity.

The Blockchain Game Alliance

A group formed by prominent players in the video game industry envisions bringing an end to this issue, and have thought of blockchain as the appropriate technology to harness in this regard.

In fact, a consortium of eight-game publishing enterprises formed a coalition named the Blockchain Game Alliance to “advocate for the democratization of blockchain within the gaming industry” convinced of the benefits it would bring to the whole ecosystem.

The consortium has been announced in late September of this year, with Ubisoft, ConsenSys, Everdreamsoft, Alto, and Gimli among others joining efforts.

The reportedly are now working on a governance proposal and a framework to organize the community work and allow everyone to participate and help spread integration of blockchain within the industry.

In-game Virtual Item Ownership Rights Could Be Settled Through Blockchain With the Help of Ubisoft and ConsenSys was originally found on [blokt] - Blockchain, Bitcoin & Cryptocurrency News.

Similar to Notcoin - Blum - Airdrops In 2024

origin »

High Performance Blockchain (HPB) на Currencies.ru

$ 0 (+0.00%)
Объем 24H $0
Изменеия 24h: 0.00 %, 7d: 0.00 %
Cегодня L: $0 - H: $0.0064459
Капитализация $0 Rank 99999
Цена в час новости $ 0.2615 (-100%)

virtual blockchain in-game report item ownership items

virtual blockchain → Результатов: 126


OSC Study Reveals Only 5% of Ontarians Own CryptoAssets, Know Blockchain Even Less

According to the Ontario Securities Commission (OSC), despite the raised interest in virtual currencies during the last months, most of the investors do not have the necessary knowledge about them. The OSC performed a study with 2500 individual residents of Ontario, that revealed that the vast majority of Ontarians approach to cryptocurrencies with caution. At […]

2018-6-30 00:50


Blockchain & VR: ImmVRse Determined to Build Millionaires in the VR World

Presently, there is hardly any virtual reality platform that connects content creators with buyers, in a seamless way like ImmVRse. According to recent research carried out in the UK, quite many young people from the ages of seven to eleven are now choosing more and more carriers in the technology line compared to being police […] The post Blockchain & VR: ImmVRse Determined to Build Millionaires in the VR World appeared first on ZyCrypto.

2018-6-27 20:14


Фото:

Malta Passes Trio of paid as Portion of ‘Blockchain Island’ Plan

Malta has taken a significant step toward becoming a “Blockchain Island.” Calling the news a “world first,” Schembri, who introduced all three bills to parliament, tweeted: The three bills –numbered 43, 44, 45 – are titled “The Innovative Technology Arrangements and Services Act,” “The Virtual Financial Assets Act,” and “The Malta Digital Innovation Authority Act,” respectively. With

2018-6-27 20:06


Фото:

Malta’s parliamentary reading approves three blockchain

Malta approved three distributed ledger technology and crypto-related bills in their second reading in Parliament yesterday, June 26, according to legislative records from the plenary session. The approved bills include the Innovative Technology Arrangements and Services Bill, the Virtual Financial Assets Bill, and the Malta Digital Innovation Authority Bill. The first two bills provide for

2018-6-27 18:16


Фото:

Proposed Regulations Could Cause Major Shifts in Canadian Crypto Businesses

Canada’s government has released draft regulations for “virtual currencies” with a consultation period of 90 days, saying that proposed regulatory changes could mean a loss of $60 million over 10 years for businesses that deal in cryptocurrencies but will improve Canada’s international reputation and make it easier for crypto businesses to deal overseas.

2018-6-13 20:24


Фото:

Jason Attar Takes Cryptocurrency to the Big Screen in New Mockumentary

Award-winning comedian, actor, writer and director Jason Attar is once again heading for the big screen with his new project KevCoin: The Movie. A follow-up to his previous film One Night in Powder, Attar will don the guise of his infamous character Kevin Powder — a rock star “fixer” who’s constantly trying to reinvent himself through wild schemes — and take on the world of digital finance as he seeks out fame and riches.

2018-6-11 22:31