2018-7-21 11:30 |
In 1961, Alan Perlis, an early pioneer in computer science, advocated that computer programming should be a requirement of a liberal arts education. He believed students of creative disciplines should learn programming, not so they could become programmers, but so they could learn more about how to construct and analyze processes — whether building an imaginary world for a video game, designing a brand logo, or telling a compelling story.
Fast forward to the present, where computation and creativity have become intertwined in the design process and Perlis’ advice becomes not just wise, but prophetic. Computational design — which uses…
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