
2019-10-3 18:17 |
This article was originally published by Super Jump Magazine, an independent publication all about celebrating great video games and their creators through carefully-crafted, in-depth featured produced by a diverse team of games journalists, designers, and enthusiasts.
Architecture occupies a unique place in the arts world. While it is typically a feature in movies, paintings, and games, it often goes unrecognized or unappreciated. I think this is because most of us have started taking the buildings we spend our time in for granted. We go into our dull, grey, boxy offices and we leave at the end of the day, never…
This story continues at The Next Web
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